# Game Crafter Print Specification — Watershed v0.1

## Prototype component manifest

| Component | Quantity | Prototype size | Content |
|---|---:|---|---|
| Basin mat | 1 | 11 × 17 in | Ocean, Clouds, Soil Surface, Streamlines, Creeks / Rivers, Lakes / Reservoirs, Groundwater, Return |
| Phase cards | 10 | poker | W01–W10 phase names, zones, requirements, and action prompts |
| Action cards | 10 | poker | One matching action per phase; W01 and W02 active in v0.1 |
| Meter tracks | 7 | on mat | Health, flow, cloud, pollution, energy, groundwater, reservoir |
| Pressure track | 1 | on mat | 0–6 pressure scale |
| Resource tokens | 30 | 16 mm | Distinguish by shape or printed label, not color alone |
| Trace strip | 1 | 2 × 11 in | Record the last 4 events during table play |
| Seed card | 3 | poker | Data-only state snapshot for format transfer |
| Player aid | 1 | half-letter | Reset, action order, bounds, blocked-action rule |

## Card text: active set

### W01 — EVAPORATE

**Zone:** Ocean → Clouds  
**Requirement:** Spend 1 energy and 1 flow.  
**Action:** Move one flow token from Ocean to Clouds and reduce Energy by one.  
**Then:** Reduce Pressure by one if possible. Advance to W02. Record: `W01 success: one unit lifted into cloud`.

**If blocked:** Keep all tokens where they are. Stay at W01. Record: `W01 blocked: need energy and flow`.

### W02 — CONDENSE

**Zone:** Clouds → Soil Surface  
**Requirement:** At least 1 Cloud token.  
**Action:** Move one Cloud token to Flow. Increase Pressure by one. Advance to W03. Record: `W02 success: cloud became a drop`.

**If blocked:** Keep all tokens where they are. Stay at W02. Record: `W02 blocked: need cloud`.

## Physical state procedure

1. Place every meter at the defaults shown on the player aid.
2. Place the W01 phase card in the active slot.
3. On each action, check the requirement before moving anything.
4. Apply a successful action as one atomic move.
5. Resolve bounds immediately; a meter cannot go below 0 or above 6.
6. Move the active phase card only after success.
7. Write one trace event.
8. On reset, return all tokens and cards to defaults.

## Accessibility and production notes

- Use large labels and icons together.
- Mark each phase card with its ID (`W01`, `W02`, etc.).
- Give pollution and pressure different shapes because both may be high at once.
- Use a distinct recessed or outlined area for Groundwater so deep reserve is not confused with surface storage.
- Prototype with home-printed cards and coins / cubes before ordering.
- Do not treat reserved W03–W10 text as final production copy.

## Seed card format

```json
{
  "version": "watershed-v0.1",
  "cycle": 0,
  "phase": "W01",
  "health": 3,
  "flow": 3,
  "cloud": 0,
  "pollution": 0,
  "energy": 3,
  "groundwater": 2,
  "reservoir": 1,
  "pressure": 0
}
```
