# Watershed — Player Mat v0.1

Cut this as a one-page paper mat for the first Game Crafter prototype.

## Shared watershed ledger

| Resource | Current | What it means |
|---|---:|---|
| Energy | 3 | Capacity to lift information into motion |
| Flow | 0 | Movement currently visible |
| Pressure | 0 | Unreleased potential or compression |
| Channels | 0 | Available paths through the system |
| Reservoirs | 0 | Places that can hold without stopping |
| Groundwater health | 2 | Quality of hidden continuation |
| Pollution | 0 | Unresolved cost transferred downstream |
| Memory | 0 | Useful trace carried into the next loop |
| Cycles | 0 | Completed watershed loops |

## Current transition

Card: ____________________________

Condition card: ___________________

## Trace

Write one phrase after each transition. Keep it concrete.

1. Ocean: ______________________________________________________
2. Evaporation: _________________________________________________
3. Clouds: ______________________________________________________
4. Precipitation: ________________________________________________
5. Soil Surface: _________________________________________________
6. Streamlines: __________________________________________________
7. Creeks / Rivers: ______________________________________________
8. Lakes / Reservoirs: ___________________________________________
9. Groundwater: _________________________________________________
10. Return: _____________________________________________________

## End-of-play reflection

What moved? ____________________________________________________

What was held? __________________________________________________

What became polluted or overdrawn? ______________________________

What should the next cycle remember? _____________________________
