# Game Crafter Component Specification — Watershed v0.1

## Prototype set

### Basin mat

Zones:

1. Ocean
2. Clouds
3. Soil Surface
4. Streamlines
5. Creeks / Rivers
6. Lakes / Reservoirs
7. Groundwater
8. Return
9. Pollution Check
10. Basin Renewal

### Cards

- W01 Ocean Acknowledged
- W02 Evaporation
- W03 Condensation
- W04 Streamline
- W05 Creek / River
- W06 Lake / Reservoir
- W07 Groundwater Infiltration
- W08 Return / Discharge
- W09 Pollution Check
- W10 Basin Renewal

Each card must show its transition ID, title, precondition, success delta, blocked delta, and the matching CookieBlob action label.

### Tokens

- Health: 3
- Flow: 3
- Cloud: 0 to start; add as needed
- Energy: 3
- Groundwater: 2
- Reservoir: 1
- Pollution: 0 to start
- Pressure: 0 to start

### Trace card

Fields:

- Cycle
- Transition ID
- Success / Blocked
- State note

Use one line per attempted transition. Keep the trace card with the basin state between sessions.

## First paper cut

Print or handwrite only:

- Ocean and Clouds zones;
- W01 and W02 cards;
- three Flow tokens;
- three Health tokens;
- one Pressure token;
- one trace card.

The first question is not whether the finished game is fun. It is whether the physical state is legible and whether W01/W02 matches CookieBlob exactly.
