# Game Crafter Component List — Watershed v0.1

## Print-and-play prototype

- 1 basin mat, landscape orientation;
- 2 transition cards: W01 Evaporate and W02 Condense;
- 1 player aid showing the state fields and blocked-action rule;
- 3 health tokens;
- 3 flow tokens;
- 2 cloud tokens;
- 3 energy tokens;
- 2 groundwater tokens;
- 3 reservoir tokens;
- 3 pollution tokens;
- 3 pressure tokens;
- 1 trace card or trace sheet;
- 1 six-sided die, reserved for future transitions and not used in W01/W02.

## Prototype card template

Each transition card must show:

- transition ID;
- source zone;
- destination zone;
- action word;
- requirement;
- success movement;
- blocked movement;
- trace phrase;
- next transition.

## Physical-to-browser setup

Use the same initial counts as `../cookieblob/cookieblob-state-schema.json`. A physical playtest state can be entered into the browser manually for parity verification, but the browser must never be treated as the authoritative record for a table session.
